Video Games and Juvenile Delinquency

Video Games and Juvenile Delinquency

Video games were developed and introduced in the early 1940s and 1950s when scholars, entrepreneurs, and researchers began producing and designing artificial intelligence (AI), simulation, and simple games as part of their computer research programs. Video games have gradually become leisure activities for both children and adults. Video gaming popularity began in the 1980s, and a majority of the parents have expressed their worries on adverse effects, which video games can instill in their children especially violent video games. There has been a humongous popularity increase in the number of violent video games lately. This trend has become worrying due to its negative effect on children (Kim, H & Kim, 2008).

 

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